// Created by Crowbar 0.71
====== File Size ======
	97,030
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 795 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	796 - 19,339 theMdlFileData.theBones 76
	19,340 - 20,535 theMdlFileData.theAttachments 13
	20,536 - 20,547 theMdlFileData.theHitboxSets 1
	20,548 - 20,623 [ERROR] Unread bytes (non-zero) [ 3F 30 2F 4A 02 06 40 41 42 43 47 49 03 04 05 35 36 07 0B 15 16 ... ]
	20,624 - 21,819 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 13
	20,625 - 20,628 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list)
	20,629 - 20,631 anAnimationDesc.anAnimation [@draw_seq] alignment [ 25 01 00 ]
	20,632 - 20,715 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 07 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,716 - 20,751 anAnimationDesc.anAnimation (frameCount = 7; sectionFrameCount = 7)
	20,752 - 20,808 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,809 - 20,812 anAnimationDesc.anAnimation [@charge_seq] (unused empty data structure at the end of the list)
	20,813 - 20,815 anAnimationDesc.anAnimation [@charge_seq] alignment [ 25 01 00 ]
	20,816 - 20,900 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,901 - 20,904 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	20,905 - 20,907 anAnimationDesc.anAnimation [@attack_seq] alignment [ 25 01 00 ]
	20,908 - 20,991 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,992 - 21,021 anAnimationDesc.anAnimation (frameCount = 4; sectionFrameCount = 4)
	21,022 - 21,025 anAnimationDesc.anAnimation [@raise_seq] (unused empty data structure at the end of the list)
	21,026 - 21,027 anAnimationDesc.anAnimation [@raise_seq] alignment [ 00 00 ]
	21,028 - 21,084 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,085 - 21,088 anAnimationDesc.anAnimation [@raise_frommelee_seq] (unused empty data structure at the end of the list)
	21,089 - 21,091 anAnimationDesc.anAnimation [@raise_frommelee_seq] alignment [ 24 01 00 ]
	21,092 - 21,175 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,176 - 21,205 anAnimationDesc.anAnimation (frameCount = 2; sectionFrameCount = 2)
	21,206 - 21,209 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list)
	21,210 - 21,211 anAnimationDesc.anAnimation [@sprint_seq] alignment [ 00 00 ]
	21,212 - 21,268 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,269 - 21,272 anAnimationDesc.anAnimation [@sprintraise_seq] (unused empty data structure at the end of the list)
	21,273 - 21,275 anAnimationDesc.anAnimation [@sprintraise_seq] alignment [ 23 01 00 ]
	21,276 - 21,360 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,361 - 21,364 anAnimationDesc.anAnimation [@melee_dash_seq] (unused empty data structure at the end of the list)
	21,365 - 21,367 anAnimationDesc.anAnimation [@melee_dash_seq] alignment [ 23 01 00 ]
	21,368 - 21,451 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 33 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,452 - 21,475 anAnimationDesc.anAnimation (frameCount = 25; sectionFrameCount = 25)
	21,476 - 21,488 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 04 61 00 00 00 ]
	21,489 - 21,490 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0)
	21,491 - 21,494 anAnimationDesc.anAnimation [melee_seq_anim] (unused empty data structure at the end of the list)
	21,495 - 21,495 anAnimationDesc.anAnimation [melee_seq_anim] alignment [ 00 ]
	21,496 - 21,544 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,545 - 21,548 anAnimationDesc.anAnimation [@melee_dash_seq2] (unused empty data structure at the end of the list)
	21,549 - 21,551 anAnimationDesc.anAnimation [@melee_dash_seq2] alignment [ 22 01 00 ]
	21,552 - 21,636 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 26 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,637 - 21,640 anAnimationDesc.anAnimation [@melee_dash_seq3] (unused empty data structure at the end of the list)
	21,641 - 21,643 anAnimationDesc.anAnimation [@melee_dash_seq3] alignment [ 22 01 00 ]
	21,644 - 21,727 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 26 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,728 - 21,757 anAnimationDesc.anAnimation (frameCount = 38; sectionFrameCount = 38)
	21,758 - 21,761 anAnimationDesc.anAnimation [@melee_dash_seq4] (unused empty data structure at the end of the list)
	21,762 - 21,763 anAnimationDesc.anAnimation [@melee_dash_seq4] alignment [ 00 00 ]
	21,764 - 23,965 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,966 - 23,967 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0)
	23,968 - 23,971 anAnimationDesc.anAnimation [@toss_prep_pullout_seq] (unused empty data structure at the end of the list)
	23,972 - 78,383 [ERROR] Unread bytes (non-zero) [ 07 0A 00 00 18 00 28 00 38 00 00 00 5C 4D 27 4D 18 C9 00 3C 00 ... ]
	78,384 - 81,399 theMdlFileData.theSequenceDescs 13
	81,400 - 81,703 [draw_seq] aSeqDesc.theBoneWeights 76
	81,704 - 81,705 [draw_seq] aSeqDesc.theAnimDescIndexes 1
	81,706 - 81,707 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	81,708 - 81,709 [toss_prep_pullout_seq] aSeqDesc.theAnimDescIndexes 1
	81,710 - 81,711 [toss_prep_pullout_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	81,712 - 81,713 [charge_seq] aSeqDesc.theAnimDescIndexes 1
	81,714 - 81,715 [charge_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	81,716 - 81,717 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	81,718 - 81,719 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	81,720 - 81,799 [raise_seq] aSeqDesc.theEvents 1
	81,800 - 81,801 [raise_seq] aSeqDesc.theAnimDescIndexes 1
	81,802 - 81,803 [raise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	81,804 - 81,883 [raise_frommelee_seq] aSeqDesc.theEvents 1
	81,884 - 81,885 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes 1
	81,886 - 81,887 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	81,888 - 81,889 [sprint_seq] aSeqDesc.theAnimDescIndexes 1
	81,890 - 81,891 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	81,892 - 81,971 [sprintraise_seq] aSeqDesc.theEvents 1
	81,972 - 81,973 [sprintraise_seq] aSeqDesc.theAnimDescIndexes 1
	81,974 - 81,975 [sprintraise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	81,976 - 82,455 [melee_dash_seq] aSeqDesc.theEvents 6
	82,456 - 82,457 [melee_dash_seq] aSeqDesc.theAnimDescIndexes 1
	82,458 - 82,459 [melee_dash_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	82,460 - 82,699 [melee_seq] aSeqDesc.theEvents 3
	82,700 - 82,701 [melee_seq] aSeqDesc.theAnimDescIndexes 1
	82,702 - 82,703 [melee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	82,704 - 83,103 [melee_dash_seq2] aSeqDesc.theEvents 5
	83,104 - 83,105 [melee_dash_seq2] aSeqDesc.theAnimDescIndexes 1
	83,106 - 83,107 [melee_dash_seq2] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	83,108 - 83,507 [melee_dash_seq3] aSeqDesc.theEvents 5
	83,508 - 83,509 [melee_dash_seq3] aSeqDesc.theAnimDescIndexes 1
	83,510 - 83,511 [melee_dash_seq3] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	83,512 - 83,911 [melee_dash_seq4] aSeqDesc.theEvents 5
	83,912 - 83,913 [melee_dash_seq4] aSeqDesc.theAnimDescIndexes 1
	83,914 - 83,915 [melee_dash_seq4] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	83,916 - 83,931 theMdlFileData.theBodyParts 1
	83,932 - 84,079 aBodyPart.theModels 1
	84,080 - 84,195 aModel.theMeshes 1
	84,196 - 84,207 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 00 00 00 00 ]
	84,208 - 84,251 theMdlFileData.theTextures 1
	84,252 - 84,255 theMdlFileData.theTexturePaths 1
	84,256 - 84,257 theMdlFileData.theSkinFamilies 1
	84,258 - 84,259 theMdlFileData.theSkinFamilies alignment [ 00 00 ]
	84,260 - 94,607 [ERROR] Unread bytes (non-zero) [ B0 29 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 80 00 ... ]
	94,608 - 94,608 aTexturePath = 
	94,609 - 94,659 theNameCopy = "weapons/empty_handed/atpov_emptyhand_flamewave.mdl"
	94,660 - 94,667 theSurfacePropName = "default"
	94,668 - 94,678 aBone.theName = "jx_c_delta"
	94,679 - 94,687 aBone.theName = "jx_c_pov"
	94,688 - 94,697 aBone.theName = "def_c_hip"
	94,698 - 94,710 aBone.theName = "def_c_spineA"
	94,711 - 94,723 aBone.theName = "def_c_spineB"
	94,724 - 94,736 aBone.theName = "def_c_spineC"
	94,737 - 94,750 aBone.theName = "def_c_intBase"
	94,751 - 94,761 aBone.theName = "def_l_clav"
	94,762 - 94,776 aBone.theName = "def_l_shoulder"
	94,777 - 94,796 aBone.theName = "def_l_shoulderTwist"
	94,797 - 94,814 aBone.theName = "def_l_shoulderMid"
	94,815 - 94,826 aBone.theName = "def_l_elbow"
	94,827 - 94,840 aBone.theName = "def_l_forearm"
	94,841 - 94,852 aBone.theName = "def_l_wrist"
	94,853 - 94,872 aBone.theName = "def_l_finRingCarpal"
	94,873 - 94,887 aBone.theName = "def_l_finRingA"
	94,888 - 94,902 aBone.theName = "def_l_finRingB"
	94,903 - 94,917 aBone.theName = "def_l_finRingC"
	94,918 - 94,931 aBone.theName = "def_l_finMidA"
	94,932 - 94,945 aBone.theName = "def_l_finMidB"
	94,946 - 94,959 aBone.theName = "def_l_finMidC"
	94,960 - 94,975 aBone.theName = "def_l_finIndexA"
	94,976 - 94,991 aBone.theName = "def_l_finIndexB"
	94,992 - 95,007 aBone.theName = "def_l_finIndexC"
	95,008 - 95,023 aBone.theName = "def_l_finThumbA"
	95,024 - 95,039 aBone.theName = "def_l_finThumbB"
	95,040 - 95,055 aBone.theName = "def_l_finThumbC"
	95,056 - 95,066 aBone.theName = "def_r_clav"
	95,067 - 95,081 aBone.theName = "def_r_shoulder"
	95,082 - 95,101 aBone.theName = "def_r_shoulderTwist"
	95,102 - 95,119 aBone.theName = "def_r_shoulderMid"
	95,120 - 95,131 aBone.theName = "def_r_elbow"
	95,132 - 95,145 aBone.theName = "def_r_forearm"
	95,146 - 95,157 aBone.theName = "def_r_wrist"
	95,158 - 95,177 aBone.theName = "def_r_finRingCarpal"
	95,178 - 95,192 aBone.theName = "def_r_finRingA"
	95,193 - 95,207 aBone.theName = "def_r_finRingB"
	95,208 - 95,222 aBone.theName = "def_r_finRingC"
	95,223 - 95,236 aBone.theName = "def_r_finMidA"
	95,237 - 95,250 aBone.theName = "def_r_finMidB"
	95,251 - 95,264 aBone.theName = "def_r_finMidC"
	95,265 - 95,280 aBone.theName = "def_r_finIndexA"
	95,281 - 95,296 aBone.theName = "def_r_finIndexB"
	95,297 - 95,312 aBone.theName = "def_r_finIndexC"
	95,313 - 95,328 aBone.theName = "def_r_finThumbA"
	95,329 - 95,344 aBone.theName = "def_r_finThumbB"
	95,345 - 95,360 aBone.theName = "def_r_finThumbC"
	95,361 - 95,375 aBone.theName = "def_c_hatchTop"
	95,376 - 95,391 aBone.theName = "def_c_hatchHead"
	95,392 - 95,401 aBone.theName = "def_l_hip"
	95,402 - 95,413 aBone.theName = "def_l_thigh"
	95,414 - 95,428 aBone.theName = "def_l_thighLow"
	95,429 - 95,439 aBone.theName = "def_l_knee"
	95,440 - 95,451 aBone.theName = "def_l_ankle"
	95,452 - 95,462 aBone.theName = "def_l_ball"
	95,463 - 95,472 aBone.theName = "def_r_hip"
	95,473 - 95,484 aBone.theName = "def_r_thigh"
	95,485 - 95,499 aBone.theName = "def_r_thighLow"
	95,500 - 95,510 aBone.theName = "def_r_knee"
	95,511 - 95,522 aBone.theName = "def_r_ankle"
	95,523 - 95,533 aBone.theName = "def_r_ball"
	95,534 - 95,546 aBone.theName = "ja_c_propGun"
	95,547 - 95,558 aBone.theName = "weapon_bone"
	95,559 - 95,569 aBone.theName = "def_c_base"
	95,570 - 95,589 aBone.theName = "def_c_laser_canon_1"
	95,590 - 95,609 aBone.theName = "def_c_laser_canon_2"
	95,610 - 95,629 aBone.theName = "def_c_laser_canon_3"
	95,630 - 95,649 aBone.theName = "def_c_laser_canon_4"
	95,650 - 95,663 aBone.theName = "def_l_hand_fx"
	95,664 - 95,677 aBone.theName = "def_r_hand_fx"
	95,678 - 95,690 aBone.theName = "muzzle_flash"
	95,691 - 95,702 aBone.theName = "def_c_neckA"
	95,703 - 95,713 aBone.theName = "jx_c_neckB"
	95,714 - 95,725 aBone.theName = "def_c_neckB"
	95,726 - 95,736 aBone.theName = "def_c_head"
	95,737 - 95,748 aBone.theName = "jx_c_camera"
	95,749 - 95,762 anAttachment.theName = "laser_canon_1"
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	95,777 - 95,790 anAttachment.theName = "laser_canon_3"
	95,791 - 95,804 anAttachment.theName = "laser_canon_4"
	95,805 - 95,814 anAttachment.theName = "FX_HAND_L"
	95,815 - 95,824 anAttachment.theName = "FX_HAND_R"
	95,825 - 95,836 anAttachment.theName = "CAMERA_BASE"
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	95,844 - 95,849 anAttachment.theName = "shell"
	95,850 - 95,858 anAttachment.theName = "shell_fp"
	95,859 - 95,869 anAttachment.theName = "flashlight"
	95,870 - 95,881 anAttachment.theName = "SWAY_ROTATE"
	95,882 - 95,891 anAnimationDesc.theName = @draw_seq
	95,892 - 95,914 anAnimationDesc.theName = @toss_prep_pullout_seq
	95,915 - 95,926 anAnimationDesc.theName = @charge_seq
	95,927 - 95,938 anAnimationDesc.theName = @attack_seq
	95,939 - 95,949 anAnimationDesc.theName = @raise_seq
	95,950 - 95,970 anAnimationDesc.theName = @raise_frommelee_seq
	95,971 - 95,982 anAnimationDesc.theName = @sprint_seq
	95,983 - 95,999 anAnimationDesc.theName = @sprintraise_seq
	96,000 - 96,015 anAnimationDesc.theName = @melee_dash_seq
	96,016 - 96,030 anAnimationDesc.theName = melee_seq_anim
	96,031 - 96,047 anAnimationDesc.theName = @melee_dash_seq2
	96,048 - 96,064 anAnimationDesc.theName = @melee_dash_seq3
	96,065 - 96,081 anAnimationDesc.theName = @melee_dash_seq4
	96,082 - 96,090 aSeqDesc.theName = "draw_seq"
	96,091 - 96,102 aSeqDesc.theActivityName = "ACT_VM_DRAW"
	96,103 - 96,124 aSeqDesc.theName = "toss_prep_pullout_seq"
	96,125 - 96,149 aSeqDesc.theActivityName = "ACT_VM_TOSS_PREP_PULLOUT"
	96,150 - 96,160 aSeqDesc.theName = "charge_seq"
	96,161 - 96,174 aSeqDesc.theActivityName = "ACT_VM_CHARGE"
	96,175 - 96,185 aSeqDesc.theName = "attack_seq"
	96,186 - 96,206 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK"
	96,207 - 96,216 aSeqDesc.theName = "raise_seq"
	96,217 - 96,229 aSeqDesc.theActivityName = "ACT_VM_RAISE"
	96,230 - 96,248 anEvent.theName = AE_WPN_READYTOFIRE
	96,249 - 96,268 aSeqDesc.theName = "raise_frommelee_seq"
	96,269 - 96,292 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_MELEE"
	96,293 - 96,303 aSeqDesc.theName = "sprint_seq"
	96,304 - 96,317 aSeqDesc.theActivityName = "ACT_VM_SPRINT"
	96,318 - 96,333 aSeqDesc.theName = "sprintraise_seq"
	96,334 - 96,358 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_SPRINT"
	96,359 - 96,373 aSeqDesc.theName = "melee_dash_seq"
	96,374 - 96,394 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK2"
	96,395 - 96,410 anEvent.theName = AE_MELEE_ATTACK
	96,411 - 96,420 aSeqDesc.theName = "melee_seq"
	96,421 - 96,441 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK1"
	96,442 - 96,457 aSeqDesc.theName = "melee_dash_seq2"
	96,458 - 96,478 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK3"
	96,479 - 96,494 aSeqDesc.theName = "melee_dash_seq3"
	96,495 - 96,510 aSeqDesc.theName = "melee_dash_seq4"
	96,511 - 96,536 aBodyPart.theName = "atpov_emptyhand_flamewall"
	96,537 - 96,580 aTexture.thePathFileName = "models\weapons\attachments\rifle_scope_lens"
	96,581 - 97,029 [ERROR] Unread bytes (non-zero) [ 00 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 51 4E ... ]
	97,030 - 97,030 END OF FILE + 1 (File size)
========================
